Point spotlight: Difference between revisions

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==Entity Description==


I guess you can't toggle point_spotlights on/off?
An entity to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests.


hello?
==Entity Values==
===Keys===
 
* '''Name''' ''targetname <target_source>''
: The name that other entities refer to this entity by.
 
* '''Parent''' ''parentname <target_destination>''
: The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
 
* '''Pitch Yaw Roll (Y Z X)''' ''angles <angle>''
: This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
* '''Spotlight Length''' ''spotlightlength <integer>''
: Length of the spotlight beam.
 
* '''Spotlight Width''' ''spotlightwidth <integer>''
: Width of the spotlight beam.
 
* '''Color (R G B)''' ''rendercolor <color255>''
: The color of the spotlight cone.
 
===Flags===
 
* '''Start On'''
: Sets the point_spotlight to be turned on when it spawns.
 
* '''No Dynamic Light'''
: Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.
 
===Inputs===
 
* '''Intput Name'''
: Description of the Input.
 
* '''Kill'''
: Removes this entity from the world.
 
* '''KillHierarchy''' 
: Removes this entity and all its children from the world.
 
* '''AddOutput''' ''<string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>''
: Adds an entity I/O connection to this entity. Very dangerous, use with care.
 
* '''FireUser1'''
: Causes this entity's OnUser1 output to be fired.
 
* '''FireUser2'''
: Causes this entity's OnUser2 output to be fired.
 
* '''FireUser3'''
: Causes this entity's OnUser3 output to be fired.
 
* '''FireUser4'''
: Causes this entity's OnUser4 output to be fired.
 
* '''SetParent''' ''<string>''
: Changes the entity's parent in the movement hierarchy.
 
* '''SetParentAttachment''' ''<string>''
: Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
* '''ClearParent'''
: Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
* '''LightOn'''
: Turn the spotlight on.
 
* '''LightOff'''
: Turn the spotlight off
 
===Outputs===
 
* '''OnUser1'''
: Fired in response to FireUser1 input.
 
* '''OnUser2'''
: Fired in response to FireUser2 input.
 
* '''OnUser3'''
: Fired in response to FireUser3 input.
 
* '''OnUser4'''
: Fired in response to FireUser4 input.
 
==See Also==
 
* [[light_spot]]

Revision as of 12:55, 9 July 2005

Entity Description

An entity to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests.

Entity Values

Keys

  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Parent parentname <target_destination>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Pitch Yaw Roll (Y Z X) angles <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Spotlight Length spotlightlength <integer>
Length of the spotlight beam.
  • Spotlight Width spotlightwidth <integer>
Width of the spotlight beam.
  • Color (R G B) rendercolor <color255>
The color of the spotlight cone.

Flags

  • Start On
Sets the point_spotlight to be turned on when it spawns.
  • No Dynamic Light
Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.

Inputs

  • Intput Name
Description of the Input.
  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Adds an entity I/O connection to this entity. Very dangerous, use with care.
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • SetParent <string>
Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • LightOn
Turn the spotlight on.
  • LightOff
Turn the spotlight off

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.

See Also