Strdup: Difference between revisions
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Defined as a static <code>CloneString</code> in <code>src\vgui2\controls\BitmapImagePanel.cpp</code> and as a static <code>CopyString</code> in <code>src\dlls\AI_ResponseSystem.cpp</code>, this function simply returns a pointer to a clone of the string parameter. This function handles the | Defined as a static <code>CloneString</code> in <code>src\vgui2\controls\BitmapImagePanel.cpp</code> and as a static <code>CopyString</code> in <code>src\dlls\AI_ResponseSystem.cpp</code>, this function simply returns a pointer to a clone of the string parameter. This function handles the repetitive code that is seen when copying a string and makes it an inline function. If copied to <code>src\game_shared\util_shared.h</code>, this function could come in handy at times. | ||
inline char *CloneString( const char *str ) | inline char *CloneString( const char *str ) | ||
{ | { | ||
Revision as of 17:44, 12 May 2006
Defined as a static CloneString in src\vgui2\controls\BitmapImagePanel.cpp and as a static CopyString in src\dlls\AI_ResponseSystem.cpp, this function simply returns a pointer to a clone of the string parameter. This function handles the repetitive code that is seen when copying a string and makes it an inline function. If copied to src\game_shared\util_shared.h, this function could come in handy at times.
inline char *CloneString( const char *str )
{
char *cloneStr = new char [ strlen(str)+1 ];
strcpy( cloneStr, str );
return cloneStr;
}