VGUI HTML Screen In Multiplayer/IHTMLView.h: Difference between revisions
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{{See also|VGUI HTML Screen In Multiplayer/HTMLView.cpp}} | {{See also|VGUI HTML Screen In Multiplayer/HTMLView.cpp}} | ||
{{Dead end|date=January 2024}} | |||
<pre>//========= Public Domain 2006, Julian 'Daedalus' Thatcher. =====================// | <pre>//========= Public Domain 2006, Julian 'Daedalus' Thatcher. =====================// | ||
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panel->SetPos((panel->ScreenWidth()-w)/2,(panel->ScreenHeight()-h)/2) | panel->SetPos((panel->ScreenWidth()-w)/2,(panel->ScreenHeight()-h)/2) | ||
</pre> | </pre> | ||
[[Category:Programming]] | |||
[[Category:VGUI]] |
Latest revision as of 10:18, 21 January 2024
See also: VGUI HTML Screen In Multiplayer/HTMLView.cpp

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January 2024


January 2024
//========= Public Domain 2006, Julian 'Daedalus' Thatcher. =====================// // // Purpose: Header file for HTMLView window // // // $NoKeywords: $ //=============================================================================// // IHTMLView.h #include <vgui_controls/Frame.h> #include <vgui_controls/HTML.h> #include "EntHTML.h" using namespace vgui; class IHTMLView { public: virtual void Create( vgui::VPANEL parent ) = 0; virtual void Destroy( void ) = 0; virtual void Activate( void ) = 0; virtual void UpdateHTML ( void ) = 0; }; //CHTMLView_Panel class: Our HTMLView Frame example class class CHTMLView_Panel : public vgui::Frame { DECLARE_CLASS_SIMPLE(CHTMLView_Panel, vgui::Frame); //CHTMLView_Panel : This Class / vgui::Frame : BaseClass CHTMLView_Panel(vgui::VPANEL parent); // Constructor ~CHTMLView_Panel(){}; // Destructor protected: //VGUI overrides: virtual void OnTick(); virtual void OnCommand(const char* pcCommand); private: //Other used VGUI control Elements: vgui::Button *m_exit; vgui::Image *m_img; public: EntHTML *m_HTML; }; extern IHTMLView* htmlview; #define CenterThisPanelOnScreen()\ int x,w,h;\ GetBounds(x,x,w,h);\ SetPos((ScreenWidth()-w)/2,(ScreenHeight()-h)/2) #define CenterPanelOnScreen(panel)\ int x,w,h;\ panel->GetBounds(x,x,w,h);\ panel->SetPos((panel->ScreenWidth()-w)/2,(panel->ScreenHeight()-h)/2)