VGUI HTML Screen In Multiplayer/IHTMLView.h: Difference between revisions

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[[Category:Programming]]
[[Category:VGUI]]
{{See also|VGUI HTML Screen In Multiplayer/HTMLView.cpp}}
{{See also|VGUI HTML Screen In Multiplayer/HTMLView.cpp}}
{{Dead end|date=January 2024}}


<pre>//========= Public Domain 2006, Julian 'Daedalus' Thatcher. =====================//
<pre>//========= Public Domain 2006, Julian 'Daedalus' Thatcher. =====================//
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     panel->SetPos((panel->ScreenWidth()-w)/2,(panel->ScreenHeight()-h)/2)
     panel->SetPos((panel->ScreenWidth()-w)/2,(panel->ScreenHeight()-h)/2)
</pre>
</pre>
[[Category:Programming]]
[[Category:VGUI]]

Latest revision as of 10:18, 21 January 2024

See also:  VGUI HTML Screen In Multiplayer/HTMLView.cpp
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January 2024
//========= Public Domain 2006, Julian 'Daedalus' Thatcher. =====================//
//
// Purpose: Header file for HTMLView window
//
//
// $NoKeywords: $
//=============================================================================//

// IHTMLView.h
#include <vgui_controls/Frame.h>
#include <vgui_controls/HTML.h>
#include "EntHTML.h"

using namespace vgui;

class IHTMLView
{
public:
	virtual void		Create( vgui::VPANEL parent ) = 0;
	virtual void		Destroy( void ) = 0;
	virtual void		Activate( void ) = 0;
	virtual void		UpdateHTML ( void ) = 0;
};

//CHTMLView_Panel class: Our HTMLView Frame example class
class CHTMLView_Panel : public vgui::Frame
{
	DECLARE_CLASS_SIMPLE(CHTMLView_Panel, vgui::Frame); 
	//CHTMLView_Panel : This Class / vgui::Frame : BaseClass

	CHTMLView_Panel(vgui::VPANEL parent); 	// Constructor
	~CHTMLView_Panel(){};					// Destructor

protected:
	//VGUI overrides:
	virtual void OnTick();
	virtual void OnCommand(const char* pcCommand);

private:
	//Other used VGUI control Elements:
	vgui::Button *m_exit;
	vgui::Image  *m_img;

public:
	EntHTML   *m_HTML;
};

extern IHTMLView* htmlview;

#define CenterThisPanelOnScreen()\
    int x,w,h;\
    GetBounds(x,x,w,h);\
    SetPos((ScreenWidth()-w)/2,(ScreenHeight()-h)/2)

#define CenterPanelOnScreen(panel)\
    int x,w,h;\
    panel->GetBounds(x,x,w,h);\
    panel->SetPos((panel->ScreenWidth()-w)/2,(panel->ScreenHeight()-h)/2)