Dota 2 Workshop Tools/Scripting/API/ProjectileManager.GetLinearProjectileVelocity: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' Vector GetLinearProjectileVelocity(int ''int_1'') ''' | ''' Vector GetLinearProjectileVelocity(int ''int_1'') ''' | ||
''Returns a vector representing the current velocity of the projectile.'' | ''Returns a vector representing the current velocity of the projectile.'' | ||
;Example | ;Example | ||
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''Vector'' - No Description Set | ''Vector'' - No Description Set | ||
[[Category:Dota2Function]] | |||
[[Category:ProjectileManager]] |
Latest revision as of 10:00, 21 January 2024

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January 2024


January 2024

Function Description
Vector GetLinearProjectileVelocity(int int_1)
Returns a vector representing the current velocity of the projectile.
- Example
function ProjectileManager:GetLinearProjectileVelocity( int_1 ) end
Parameters
Type | Name | Description |
---|---|---|
int | int_1 | No Description Set |
Returns
Vector - No Description Set