Dota 2 Workshop Tools/Scripting/API/Global.ResolveNPCPositions: Difference between revisions
< Dota 2 Workshop Tools | Scripting | API
Jump to navigation
Jump to search
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
Thunder4ik (talk | contribs) m (clean up, added deadend tag) |
||
Line 1: | Line 1: | ||
{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void ResolveNPCPositions(Vector ''Vector_1'', float ''float_2'') ''' | ''' void ResolveNPCPositions(Vector ''Vector_1'', float ''float_2'') ''' | ||
''Check and fix units that have been assigned a position inside collision radius of other NPCs.'' | ''Check and fix units that have been assigned a position inside collision radius of other NPCs.'' | ||
;Example | ;Example | ||
Line 30: | Line 27: | ||
| No Description Set | | No Description Set | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:Global]] |
Latest revision as of 09:58, 21 January 2024

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024

Function Description
void ResolveNPCPositions(Vector Vector_1, float float_2)
Check and fix units that have been assigned a position inside collision radius of other NPCs.
- Example
function ResolveNPCPositions( Vector_1, float_2 ) end
Parameters
Type | Name | Description |
---|---|---|
Vector | Vector_1 | No Description Set |
float | float_2 | No Description Set |