Dota 2 Workshop Tools/Scripting/API/CDebugOverlayScriptHelper.EntitySkeleton: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
m (clean up, added deadend tag)
 
Line 1: Line 1:
{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:CDebugOverlayScriptHelper]]


== Function Description ==
== Function Description ==


''' void EntitySkeleton(ehandle ''ehandle_1'', float ''float_2'') '''
''' void EntitySkeleton(ehandle ''ehandle_1'', float ''float_2'') '''


''Draws the skeleton of the entity''
''Draws the skeleton of the entity''


== Parameters ==
== Parameters ==
Line 26: Line 23:
| No Description Set
| No Description Set
|}
|}
[[Category:Dota2Function]]
[[Category:CDebugOverlayScriptHelper]]

Latest revision as of 09:36, 21 January 2024

Dead End - Icon.png
This article has no Wikipedia icon links to other VDC articles. Please help improve this article by adding links Wikipedia icon that are relevant to the context within the existing text.
January 2024
Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void EntitySkeleton(ehandle ehandle_1, float float_2)

Draws the skeleton of the entity

Parameters

Type Name Description
ehandle ehandle_1 No Description Set
float float_2 No Description Set