Dota 2 Workshop Tools/Scripting/API/CDOTA Buff.ForceRefresh: Difference between revisions
< Dota 2 Workshop Tools | Scripting | API
Jump to navigation
Jump to search
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
Thunder4ik (talk | contribs) m (clean up, added deadend tag) |
||
Line 1: | Line 1: | ||
{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void ForceRefresh() ''' | ''' void ForceRefresh() ''' | ||
''Run all associated refresh functions on this modifier as if it was re-applied.'' | ''Run all associated refresh functions on this modifier as if it was re-applied.'' | ||
;Example | ;Example | ||
Line 16: | Line 13: | ||
function CDOTA_Buff:ForceRefresh( ) end | function CDOTA_Buff:ForceRefresh( ) end | ||
</source> | </source> | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTA_Buff]] |
Latest revision as of 09:26, 21 January 2024

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024

Function Description
void ForceRefresh()
Run all associated refresh functions on this modifier as if it was re-applied.
- Example
function CDOTA_Buff:ForceRefresh( ) end