Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.IsChanneling: Difference between revisions
< Dota 2 Workshop Tools | Scripting | API
Jump to navigation
Jump to search
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
Thunder4ik (talk | contribs) m (clean up, added deadend tag) |
||
Line 1: | Line 1: | ||
{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' bool IsChanneling() ''' | ''' bool IsChanneling() ''' | ||
''Is this unit currently channeling a spell?'' | ''Is this unit currently channeling a spell?'' | ||
;Example | ;Example | ||
Line 20: | Line 17: | ||
''bool'' - No Description Set | ''bool'' - No Description Set | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTA_BaseNPC]] |
Latest revision as of 09:12, 21 January 2024

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024

Function Description
bool IsChanneling()
Is this unit currently channeling a spell?
- Example
function CDOTA_BaseNPC:IsChanneling( ) end
Returns
bool - No Description Set