Dota 2 Workshop Tools/Scripting/API/CDOTABaseGameMode.SetRuneEnabled: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void SetRuneEnabled(int ''nRune'', bool ''bEnabled'') ''' | ''' void SetRuneEnabled(int ''nRune'', bool ''bEnabled'') ''' | ||
''Set if a given type of rune is enabled.'' | ''Set if a given type of rune is enabled.'' | ||
;Example | ;Example | ||
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| No Description Set | | No Description Set | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTABaseGameMode]] |
Latest revision as of 09:02, 21 January 2024

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January 2024


January 2024

Function Description
void SetRuneEnabled(int nRune, bool bEnabled)
Set if a given type of rune is enabled.
- Example
function CDOTABaseGameMode:SetRuneEnabled( nRune, bEnabled ) end
Parameters
Type | Name | Description |
---|---|---|
int | nRune | No Description Set |
bool | bEnabled | No Description Set |