Dota 2 Workshop Tools/Scripting/API/CCustomGameEventManager.Send ServerToTeam: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void Send_ServerToTeam(int ''int_1'', string ''string_2'', handle ''handle_3'') ''' | ''' void Send_ServerToTeam(int ''int_1'', string ''string_2'', handle ''handle_3'') ''' | ||
''( int TeamNumber, string EventName, table EventData )'' | ''( int TeamNumber, string EventName, table EventData )'' | ||
;Example | ;Example | ||
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| No Description Set | | No Description Set | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:CCustomGameEventManager]] | |||
Latest revision as of 07:56, 21 January 2024
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January 2024
January 2024
Function Description
void Send_ServerToTeam(int int_1, string string_2, handle handle_3)
( int TeamNumber, string EventName, table EventData )
- Example
function CCustomGameEventManager:Send_ServerToTeam( int_1, string_2, handle_3 ) end
Parameters
| Type | Name | Description |
|---|---|---|
| int | int_1 | No Description Set |
| string | string_2 | No Description Set |
| handle | handle_3 | No Description Set |