Point spotlight: Difference between revisions
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* {{kv angles}} | * {{kv angles}} | ||
* ''' | * '''spotlightlength''' | ||
: <integer> Length of the spotlight beam. | |||
* ''' | * '''spotlightwidth''' | ||
: <integer> Width of the spotlight beam. | |||
* ''' | * '''rendercolor''' | ||
: The color of the spotlight cone. | : {{color}} The color of the spotlight cone. | ||
==Flags== | ==Flags== | ||
* | * 1 : Start On | ||
: Sets the point_spotlight to be turned on when it spawns. | : Sets the point_spotlight to be turned on when it spawns. | ||
* | * 2 : No Dynamic Light | ||
: Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate. | : Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate. | ||
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* '''LightOn''' | * '''LightOn''' | ||
* '''LightOff''' | * '''LightOff''' | ||
==Outputs== | ==Outputs== |
Revision as of 09:15, 18 August 2005
Entity Description
An entity to draw a spotlight. Will draw a beam when the player views it side on, and a halo when it's facing towards the player. Unless the 'No Dynamic Light' spawnflag is checked, it will also create a dynamic light wherever the end of the spotlight rests.
Keyvalues
- spotlightlength
- <integer> Length of the spotlight beam.
- spotlightwidth
- <integer> Width of the spotlight beam.
- rendercolor
- ⇆#000000rgb(0,0,0)⇆ The color of the spotlight cone.
Flags
- 1 : Start On
- Sets the point_spotlight to be turned on when it spawns.
- 2 : No Dynamic Light
- Prevents a dynamic light from being generated by the point_spotlight. Dynamic lights can be costly for performance, so this flag should be checked to improve framerate.
Inputs
- LightOn
- LightOff