Talk:VGUI: Difference between revisions

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I want to know how to display models in VGUI. This is what I'm aiming for: http://kauler.com/games/kotor/K2%20-%20018%20-%20Reles%20in%20the%20menu.jpg
I have Steam UI functionality replica code that needs implementation...if anyone would like to give it a shot, get it [http://www.plastic-warfare.com/files/ts2do-Scheme.zip here]—'''[[User:Ts2do|ts2do]]''' 21:40, 29 May 2006 (PDT)
 
:Well...that's hardly possible, unless you want to remake the vgui dialogs that are in the engine
 
::Just make a [[Creating_Menu_Background_Maps|menu background map]] --[[User:King2500|King2500]] 00:21, 5 Sep 2005 (PDT)
 
:What I'm saying is that changing the gamemenu to look like that isn't possible... -ts2do
 
:::Thanks, but how about something like this?  Is this possible?
:::[http://www.apartment167.com/otherimages/CTF4/PreviewSkins.jpg http://www.btinternet.com/~varsity_uk/UT2K4/PreviewSkins.jpg]
 
::::http://forums.thewavelength.net/index.php?showtopic=11786 - Pongles says he has done it by calling a few engine functions.
 
:::::Does anyone know which functions he may have called? --[[User:Canuckian|Canuckian]] 09:02, 5 Sep 2005 (PDT)

Revision as of 21:40, 29 May 2006

I have Steam UI functionality replica code that needs implementation...if anyone would like to give it a shot, get it herets2do 21:40, 29 May 2006 (PDT)