De/Perfect Dark Source: trigger zone: Difference between revisions
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		| Thunder4ik (talk | contribs) m (clean up, added deadend tag) | Thunder4ik (talk | contribs)  m (→Entity Beschreibung: Unicodifying, replaced: [[Image: → [[File:) | ||
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| Das ist die beste Einstellung: | Das ist die beste Einstellung: | ||
| [[ | [[File:Trigger zone1.jpg]] | ||
| [[Category:Perfect Dark Source Entities]] | [[Category:Perfect Dark Source Entities]] | ||
Revision as of 00:15, 7 January 2024

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January 2024
 links to other VDC articles. Please help improve this article by adding links
 links to other VDC articles. Please help improve this article by adding links  that are relevant to the context within the existing text.
 that are relevant to the context within the existing text. January 2024
Entity Beschreibung
Ein viereck stellt hier einen Hügel für den Spielmodus King of the Hill dar, der aber auch nicht unendlich groß sein darf sondern seine bestimmten Dimensionen einhalten muss.
Texturier eine Wand mit diesem \materials\pdark\game\zone.vtf und vergiss nicht den Hill mindestens eine Einheit von der Wand weg zu setzen.
Die Bodentextur sollte NoDraw sein und die Top Face Textur ebenfalls NoDraw
Das ist die beste Einstellung:


























