User:DougWood: Difference between revisions
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Lets start by positioning the camera in XSI to give us a ''similar'' view as what we will be seeing in the game. | Lets start by positioning the camera in XSI to give us a ''similar'' view as what we will be seeing in the game. | ||
Set a 54 degree F.O.V. perspective camera at origin, using the coordinates shown below, facing along the negative Y axis. | Set a 54 degree F.O.V. perspective camera at origin, using the coordinates shown below, facing along the negative Y axis. | ||
[[Image:camera_settings.jpg]] | [[Image:camera_settings.jpg]] |
Revision as of 17:39, 6 July 2005
Creating a view model for Source using XSI
Camera Setup
Lets start by positioning the camera in XSI to give us a similar view as what we will be seeing in the game. Set a 54 degree F.O.V. perspective camera at origin, using the coordinates shown below, facing along the negative Y axis.
Rigging
Rigging