User:DougWood: Difference between revisions

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  Lets start by positioning the camera in XSI to give us a ''similar'' view as what we will be seeing in the game.
  Lets start by positioning the camera in XSI to give us a ''similar'' view as what we will be seeing in the game.
Set a 54 degree F.O.V. perspective camera at origin, using the coordinates shown below, facing along the negative Y axis.  
Set a 54 degree F.O.V. perspective camera at origin, using the coordinates shown below, facing along the negative Y axis.  


[[Image:camera_settings.jpg]]
[[Image:camera_settings.jpg]]

Revision as of 17:39, 6 July 2005

Creating a view model for Source using XSI

Camera Setup

Lets start by positioning the camera in XSI to give us a similar view as what we will be seeing in the game.
Set a 54 degree F.O.V. perspective camera at origin, using the coordinates shown below, facing along the negative Y axis. 

Camera settings.jpg

Rigging

Rigging