Half-Life Deathmatch: Source Bugs: Difference between revisions

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==Deathmatch==
==Deathmatch==
Players are spectators
Players are gray (spectators)


—'''[[User:Ts2do|ts2do]]''' 23:10, 5 May 2006 (PDT)
—'''[[User:Ts2do|ts2do]]''' 23:10, 5 May 2006 (PDT)
==Shotgun Burst==
==Shotgun Burst==
The sound should be the same as HLDM's.
The sound should be the same as HLDM's.

Revision as of 23:50, 5 May 2006

This is a page for reporting bugs in Half-Life Deathmatch: Source.

No Resume

The "escape menu" doesn't change while in a server.

Reproduce: Join a server and hit escape.

Expected: List of options includes "Resume" and "Disconnect".

Observed: Menu stays the same as when launched.

Alph Tech STUART

Teamplay

All servers are listed as "Teamplay".

Alph Tech STUART

Font

Observed: HALF-LIFE is written in the same font as menu items.

Expected: HλLF-LIFE written in its own special font, as seen in Half-Life: Source.

Alph Tech STUART 18:49, 3 May 2006 (PDT)

Weapons

Weapons don't switch after running out of ammo.

Alph Tech STUART 18:49, 3 May 2006 (PDT)

Permanent Satchel Charges

When a player throws satchel charges but dies before they are set off, charges stay on the level permanently (until server changes level). I recall that in the original, charges either disappeared or exploded

Matveims 15:20, 3 May 2006 (PDT)

Console Errors

Startup

maxplayers set to 8
Heap: 256.00 Mb
Parsed 152 text messages
Parent cvar in server.dll not allowed (sk_mp_dmg_multiplier)
Parent cvar in server.dll not allowed (xc_uncrouch_on_jump)
Couldn't find custom font file 'resource/cs.ttf'
Couldn't find custom font file 'resource/csd.ttf'
Couldn't find custom font file 'resource/Cstrike.ttf'
Couldn't find custom font file 'resource/CSlogo.ttf'
Hud element 'CHudHDRDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudFilmDemo' doesn't have an entry 'HudHDRDemo' in scripts/HudLayout.res
Hud element 'CHudCommentary' doesn't have an entry 'HudCommentary' in scripts/HudLayout.res
execing config.cfg
1 CPU, Frequency: 2.2 Ghz, Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV FCMOV
execing valve.rc
execing autoexec.cfg
Can't use cheat cvar snd_obscured_gain_dB in multiplayer, unless the server has sv_cheats set to 1.
--- Missing Vgui material vgui/servers/icon_secure_deny

Alph Tech STUART 18:49, 3 May 2006 (PDT)

Options

Resize parent (panel(listpanel_keybindlist) -> parent()) not sized yet!!!
Resize parent (panel(ReverseMouse) -> parent()) not sized yet!!!
Resize parent (panel(SFXSlider) -> parent()) not sized yet!!!
Resize parent (panel(GammaButton) -> parent()) not sized yet!!!
Resize parent (panel(MicMeter) -> parent()) not sized yet!!!

ts2do 23:47, 5 May 2006 (PDT)

More

Error: Material "engine/colorcorrection" uses unknown shader "ColorCorrection"
DEBUG HISTORY IS ENABLED. Disable before release (in env_debughistory.h).

ts2do 23:48, 5 May 2006 (PDT)

Deathmatch

Players are gray (spectators)

ts2do 23:10, 5 May 2006 (PDT)

Shotgun Burst

The sound should be the same as HLDM's.

ts2do 23:10, 5 May 2006 (PDT)

Death messages

There are no icons

ts2do 23:10, 5 May 2006 (PDT)

Game Description

All games are marked as Teamplay

ts2do 23:23, 5 May 2006 (PDT)

Server Browser

Steam Server Browser does not list Half-Life Deathmatch: Source

ts2do 23:43, 5 May 2006 (PDT)