Game scavenge progress display: Difference between revisions
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{{CD|CScavengeProgressDisplay}} | {{CD|CScavengeProgressDisplay}} | ||
{{l4d2 point|game_scavenge_progress_display}} It displays the number of | {{l4d2 point|game_scavenge_progress_display}} It displays the number of gas cans successfully filled by survivors to any [[point_prop_use_target]] in the given round on the upper part of the screen as <code><number_of_cans_filled> / <Max></code>. Number of filled cans can only be increased. Turning it off and back on won't nullify the amount. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 21:33, 6 September 2023
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CScavengeProgressDisplay |
Template:L4d2 point It displays the number of gas cans successfully filled by survivors to any point_prop_use_target in the given round on the upper part of the screen as <number_of_cans_filled> / <Max>
. Number of filled cans can only be increased. Turning it off and back on won't nullify the amount.
Keyvalues
- Max (Max) <integer>
- Number of items to collect.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- TurnOn
- Turn the display on.
- TurnOff
- Turn the display off.
- SetTotalItems <integer >
- Set the target (or total) number of scavenge items.