Advanced elevators: Difference between revisions
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Note:This is being edited by CrabbyData. I'll post it once my other two tutorials (Two-Stop and Multi-Stop elevator) are ready. Just have a little patience --CrabbyData 03:48, 28 Apr 2006 (PDT)
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*Multi-part sliding doors (one part slides into the other, while the other slides into the wall) | *Multi-part sliding doors (one part slides into the other, while the other slides into the wall) | ||
:{{TODO|describe method}} | :{{TODO|describe method}} | ||
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{{note|This is being edited by CrabbyData. I'll post it once my other two tutorials (Two-Stop and Multi-Stop elevator) are ready. Just have a little patience --[[User:CrabbyData|CrabbyData]] 03:48, 28 Apr 2006 (PDT)}} |
Revision as of 03:48, 28 April 2006
Once you've created an elevator (see Two-stop elevators or Multi-stop elevators), there are several extra features that you could add to make it more realistic.
- Doors that re-open when blocked
- Simply tying an Open output to an OnBlocked input will not work, because the OnBlocked doesn't detect both phyics objects and the player. Todo: describe the solution (parented trigger_multiples)
- Counterweight
- Use a func_physbox for the counterweight, constrained to the wall with a vertical phys_slideconstraint and attached to the elevator with a phys_pulleyconstraint. Remember to add the cables. Since there's more than one constraint, also use a phys_constraintsystem.
- Multi-part sliding doors (one part slides into the other, while the other slides into the wall)
- Todo: describe method
