Monster shockroach: Difference between revisions

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m (Use the proper link for "monster_scientist")
 
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* 64 : Start inactive
* 64 : Start inactive
* 128 : Wait for script
* 128 : Wait for script
* 256 : Pre-disaster (only for use with [[monster_scientist]] -- has no effect on aliens).
* 256 : Pre-disaster (only for use with [[monster_scientist_(GoldSrc)|monster_scientist]] -- has no effect on aliens).
* 512 : Fade corpse
* 512 : Fade corpse
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).


[[Category:Half-Life: Opposing Force entities]]
[[Category:Half-Life: Opposing Force entities]]

Latest revision as of 09:56, 25 August 2023

Half-Life: Opposing Force monster_shockroach is a point entity available in Half-Life: Opposing Force.

Entity description

It is the weapon the Shock Trooper carries when dropped.

Note.pngNote:This NPC should never be placed alone, as it will most likely drop off a Shock Trooper when it dies.

Keyvalues

Name ([todo internal name (i)]) <string>
The name of tne entity.
Target ([todo internal name (i)]) <targetname>
The path_track to travel to in a series of different points.
Squad ([todo internal name (i)]) <string>
The squad to associate this entity with.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag (No IDLE sounds until angry)
  • 4 : MonsterClip
  • 8 : No wreckage
  • 16 : Prisoner
  • 32 : SquadLeader
  • 64 : Start inactive
  • 128 : Wait for script
  • 256 : Pre-disaster (only for use with monster_scientist -- has no effect on aliens).
  • 512 : Fade corpse
  • 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).