User talk:Giles: Difference between revisions

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(game4ever discussion from User_talk:JeffLane)
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:Anyway, I don't think this is the appropriate place to discuss this. You could move this to your talkpage, if you're interested in talking on. --[[User:Vaarscha|Vaarscha]] 06:16, 25 Apr 2006 (PDT)
:Anyway, I don't think this is the appropriate place to discuss this. You could move this to your talkpage, if you're interested in talking on. --[[User:Vaarscha|Vaarscha]] 06:16, 25 Apr 2006 (PDT)


::I think I made my original comment rather more complex than it needed to be, as a consequence of reading a couple of "OMG isn't MySpace the end of humanity as we know it" articles that were also decrying that style of speech. I agree with what you say. A better summary of what I meant to say is that it was pretty clear he is young and so can't be expected to understand this kind of stuff without having it explained to him first.
::I think I made my original comment rather more complex than it needed to be, as a consequence of reading a couple of "OMG isn't MySpace the end of humanity as we know it" articles last nightthat were also decrying that style of speech, and then attempting to address a wider issue I perceived. I agree with what you say. A better summary of what I meant to say is that it was pretty clear he is young and so can't be expected to understand this kind of stuff without having it explained to him first.
::Also agreed on moving this off Jeff's talk page. [[User:Giles|Giles]] 07:06, 25 Apr 2006 (PDT)
::Also agreed on moving this off Jeff's talk page. [[User:Giles|Giles]] 07:06, 25 Apr 2006 (PDT)

Revision as of 07:07, 25 April 2006

Re: edit to trigger_changelevel

For transitions...what about new chapters?—ts2do 17:51, 24 Feb 2006 (PST)

Afaik, chapter changes are just level transitions where a chapter title is displayed, from a map building perspective. Source also demands a "return-trip" level transition regardless of whether the newunit worldspawn keyvalue is set or not. If it can't find one, the level load fails with the following message in the console:
Host_Error: Level transition ERROR
Can't find connection to <previous level> from <next level>
I've verified this by experimenting with my own maps and by looking at how Valve handled the one-way transition from d2_prison_08 to d3_c17_01 and d3_c17_01 to d3_c17_02 (which is the first map of the new chapter Anticitizen One).
Giles 01:24, 25 Feb 2006 (PST)

Re: Help Desk question (Generating output when player uses a locked door)

You got a point about that locked door triggering. Ill work on it. If you still need help. Cubedude 14:00, 26 Feb 2006 (PST)

I've got it, It's kinda like what you said "hacking around" But it works. What I did was I made a locked func_door_rot and then created a func_button that was also locked and invisable and as big as the door. I put the button just a unit or two in front of the door and I put an OnUseLocked output to trigger what ever I needed to, then I used the OnUseLocked Kill "Button" which i named the button. to get rid of the button. I also used a locked sound for the button so when you went to use the door "but actually used the invisable button" It sounded like a locked door. Hope this helped. If you want me to email you this map then email me at dennis@dkode.tk Cubedude 14:31, 26 Feb 2006 (PST)
I didn't know func_button had an OnUseLocked output, but now I do. I whipped up a test map and it works fine. Thanks very much. Giles 15:13, 26 Feb 2006 (PST)

Re: Help_Desk question (Generating output when player is damaged)

Yo man, I couldn't figure out anything. I really tried, and now I really want to know how to do it. If you ever figure out a way to do it, I hope I'm the first person you tell. Cubedude 17:54, 3 Mar 2006 (PST)

If you turn on developer 2 in the console, when the player is shot, the following message is printed there:
Unhandled GameEvent in ClientModeShared::FireGameEvent - player_hurt
Kinda suggests I'm up the creek and if I want a paddle, it'll have to be made out of code. Giles 14:59, 7 Mar 2006 (PST)
Yah, this is something you'd have to do in code. --Spektre1 00:42, 10 Mar 2006 (PST)
I'm glad you finally figured out someway to do this, to bad I didn't figure it out first. Crap! LOL. Cubedude 08:38, 11 Mar 2006 (PST)

Archived question, since I took it off the Help Desk page:

Firing an output on player damaged
Some of the NPCs have outputs OnHalfHealth and OnDamaged, which do pretty much what they say on the tin - fire when the NPC reaches half health and when the NPC takes damage. Is there any equivalent for the player, and any way of hooking up such an output from within Hammer? Giles 10:20, 1 Mar 2006 (PST)
I'm going to guess that that sort of thing would have to be programmed in. --Spektre1 00:41, 10 Mar 2006 (PST)

VMF uploads

There are several issues, but one of them is that Mediawiki was not really designed to handle large uploads that VMF files can sometimes be. We have been looking into ways we can allow this down the line, but cannot at this time. --JeffLane 12:20, 7 Mar 2006 (PST)

One solution would be that a .vmf could only be a certain size, we could in that case have a prefab dedicated page. Wouldn't that be just ACES.--Deadity 12:33, 7 Mar 2006 (PST)
Okay, thanks for following that up. Giles 14:59, 7 Mar 2006 (PST)

Assaults article

With the exception of the "Limitations and Bugs" section, which I'm about to divide among the entities it concerns, I'm done structuring up the article, and I'm wondering if it needs anything else. I really didn't add much - just restructured things already there. The page is not a complete tutorial on its own, but the entity pages linked to it should be able to provide what's not mentioned on the page. --Andreasen 09:13, 9 Apr 2006 (PDT)


Grammar

Isn't it "I do, you do, it does.", like in "PNGs does"? I'm not 100% sure, so I'm asking. EDIT: Oh, never mind: It's "they do" - it's plural. --Andreasen 12:03, 20 Apr 2006 (PDT)

game4ever discussion from User_talk:JeffLane

I think the critical point to understand is that to him and to people of his age, txtspk is entirely normal, readable and proper. It's what he uses every day - call it a fad or the natural evolution of language, it's part of his culture. It's a natural instinct to look 'down' at "youth culture" and say "aren't they uncivilised, this upcoming generation", in the same way that it's a natural instinct to look 'up' at one's elders and say "aren't they out of touch, those oldies". Without suspending those prejudices and bridging that divide - by explaining why txtspk isn't proper rather than just telling him, in this instance - it's easy to just end up in a shouting match. Giles 16:13, 24 Apr 2006 (PDT)

If an individual freely enters a culture different from his own, it is common sense that he, in his own interest, respects the habits of this culture and does not try to force his own culture onto everybody else. This way he can become an accepted and integral part of a community. I'm not saying this individual should give up his culture, but open himself for a dialogue which is healthy for both sides. But this is not what I've been seeing here, rather the opposite. He blocks criticism. He asks others to "keep out". Basically he himself chooses to be an alien. This is what I criticize, not his culture. How he talks all day long with his friends is none of my business, I don't mind that, I don't judge that.
Anyway, I don't think this is the appropriate place to discuss this. You could move this to your talkpage, if you're interested in talking on. --Vaarscha 06:16, 25 Apr 2006 (PDT)
I think I made my original comment rather more complex than it needed to be, as a consequence of reading a couple of "OMG isn't MySpace the end of humanity as we know it" articles last nightthat were also decrying that style of speech, and then attempting to address a wider issue I perceived. I agree with what you say. A better summary of what I meant to say is that it was pretty clear he is young and so can't be expected to understand this kind of stuff without having it explained to him first.
Also agreed on moving this off Jeff's talk page. Giles 07:06, 25 Apr 2006 (PDT)