Light spot: Difference between revisions
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* {{kv angles}} This will control the direction the light points at, if no targetname is specified. | * {{kv angles}} This will control the direction the light points at, if no targetname is specified. | ||
* '''_inner_cone''' | * '''_inner_cone''' | ||
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: <integer> | : <integer> | ||
* | * {{kv light}} | ||
==Flags== | ==Flags== |
Revision as of 03:22, 5 August 2005
Entity Description
A cone-shaped, invisible light source. Can be turned on and off through inputs, though switchable lights may cause lightmap errors. This is a static spotlight that can be pointed at another entity.
NOTE: When using this entity, it is often necessary to turn the brightness value up significantly for the effects of the light to be visible. Values of 3000-4000 are sometimes necessary for light sources like streetlights.
Keyvalues
- Template:Kv targetname The targetname value for a spotlight will point the light at the entity named. If no targetname is available, the entity will point with it's angles paramater.
- Template:Kv angles This will control the direction the light points at, if no targetname is specified.
- _inner_cone
- <integer> This is the inner focus of the light, or the edge of the brightest part of the light. It will fade from here out to the
- _cone
- <integer>
Flags
- 1 : Initially Off
Inputs
- TurnOn
- Turns the light on.
- TurnOff
- Turns the light off.
- Toggle
- Toggles the light on or off.
- SetPattern
- Sets the light's custom appearance to the input's parameters.
- FadeToPattern
- Fades from the light's old pattern to the new one.
See Also
- light
- point_spotlight
- Light entities
- Tutorial: Quadratic/Linear/Constant in Lights
- Tutorial: Source Lighting