User talk:Generaleskimo: Difference between revisions
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void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr ) | void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr ) | ||
Your answer probably lies somewhere in there—'''[[User:Ts2do|ts2do]]''' 17:42, 17 Apr 2006 (PDT) | Your answer probably lies somewhere in there—'''[[User:Ts2do|ts2do]]''' 17:42, 17 Apr 2006 (PDT) | ||
==Steam Application IDs== | |||
I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --[[User:Koraktor|Koraktor]] |
Revision as of 11:39, 19 April 2006
Half-Life 3???—ts2do 16:22, 14 Apr 2006 (PDT)
- Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --Koraktor
coop
Check out these:
void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType ) void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType ) void C_TEHL2MPFireBullets::CreateEffects( void ) void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
Your answer probably lies somewhere in there—ts2do 17:42, 17 Apr 2006 (PDT)
Steam Application IDs
I'm changing the AppIDs based on the information inside of the ClientRegistry.blob. That's it! --Koraktor