User talk:Generaleskimo: Difference between revisions

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Half-Life 3???—'''[[User:Ts2do|ts2do]]''' 16:22, 14 Apr 2006 (PDT)
Half-Life 3???—'''[[User:Ts2do|ts2do]]''' 16:22, 14 Apr 2006 (PDT)
:: Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --[[User:Koraktor|Koraktor]]
:: Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --[[User:Koraktor|Koraktor]]
== coop ==
Check out these:
void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType )
void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType )
void C_TEHL2MPFireBullets::CreateEffects( void )
void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
Your answer probably lies somewhere in there&mdash;'''[[User:Ts2do|ts2do]]''' 17:42, 17 Apr 2006 (PDT)

Revision as of 17:42, 17 April 2006

Half-Life 3???—ts2do 16:22, 14 Apr 2006 (PDT)

Looks like a wild guess. Especially because all other Valve games have IDs < 1000. --Koraktor

coop

Check out these:

void CBaseEntity::DoImpactEffect( trace_t &tr, int nDamageType )
void C_HL2MP_Player::DoImpactEffect( trace_t &tr, int nDamageType )
void C_TEHL2MPFireBullets::CreateEffects( void )
void CBaseEntity::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )

Your answer probably lies somewhere in there—ts2do 17:42, 17 Apr 2006 (PDT)