Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetPlayerReservedState: Difference between revisions

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{{Note | This page is automatically generated. Any changes may be overwritten}}
{{Note|This page is automatically generated. Any changes may be overwritten}}[[Category:Dota2Function]][[Category:CDOTA_PlayerResource]]
[[Category:Dota2Function]]
[[Category:CDOTA_PlayerResource]]


== Function Description ==
== Function Description ==
''' void SetPlayerReservedState(int ''iPlayerID'', bool ''bReserved'') '''
''' void SetPlayerReservedState(int ''iPlayerID'', bool ''bReserved'') '''


''No Description Set''
''No Description Set''


== Parameters ==
== Parameters ==

Revision as of 18:29, 23 July 2023

Note.pngNote:This page is automatically generated. Any changes may be overwritten

Function Description

void SetPlayerReservedState(int iPlayerID, bool bReserved)

No Description Set

Parameters

Type Name Description
int iPlayerID No Description Set
bool bReserved No Description Set