Ai goal police: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Defines an area to be policed. Used by the | [[Image:{{PAGENAME}}.png|left]]Defines an area to be policed. Used by the [[npc_metropolice#Inputs|SetPoliceGoal input]] of [[npc_metropolice]]. [[:Category:NPCs|NPCs]] entering the policed area will be warned and/or supressed (beaten), depending on the settings.{{clr}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 23:49, 29 March 2006
Entity Description
Defines an area to be policed. Used by the SetPoliceGoal input of npc_metropolice. NPCs entering the policed area will be warned and/or supressed (beaten), depending on the settings.
Keyvalues
- policeradius
- <float> Radius to police
- policetarget
- <target_destination> Target to police
Flags
- 2 : Knock-out target past crossing plane
- 4 : Do not leave post
Inputs
- EnableKnockOut
- Tells the goal to make the active policing NPC knock out its target
- DisableKnockOut
- Stop the active policing NPC from trying to knock out its target
Outputs
- OnFirstWarning
- Fires the first time a policing cop warns a target
- OnSecondWarning
- Fires the second time a policing cop warns a target
- OnLastWarning
- Fires when a policing cop warns a target for the last time
- OnSupressingTarget
- Fires when a policing cop starts to suppress (ie. beat) a target
- OnKnockOut
- Fires when a target has been knocked out