Console Command List/V: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(test via api)
(Blanked the page)
Tag: Blanking
Line 1: Line 1:
{| border="1" cellspacing="0"
! Command !! Default !! Cheat? !! Help Text
|-
|valign="top"|[[v_centermove]]||0||||None
|-
|valign="top"|[[v_centerspeed]]||500||||None
|-
|valign="top"|[[v_ipitch_cycle]]||1||||None
|-
|valign="top"|[[v_ipitch_level]]||0||||None
|-
|valign="top"|[[v_iroll_cycle]]||0||||None
|-
|valign="top"|[[v_iroll_level]]||0||||None
|-
|valign="top"|[[v_iyaw_cycle]]||2||||None
|-
|valign="top"|[[v_iyaw_level]]||0||||None
|-
|valign="top"|[[vcollide_wireframe]]||0||Yes||None
|-
|valign="top"|[[vcollide_wireframe_axes]]||0||||None
|-
|valign="top"|[[version]]||||||Print version info string.
|-
|valign="top"|[[vgui_drawfocus]]||0||||Report which panel is under the mouse.
|-
|valign="top"|<nowiki>+</nowiki>[[vgui_drawtree]]||||||None
|-
|valign="top"|<nowiki>-</nowiki>[[vgui_drawtree]]||||||None
|-
|valign="top"|[[vgui_drawtree]]||0||Yes||Draws the VGUI panel hierarchy to the specified depth level.
|-
|valign="top"|[[vgui_drawtree_clear]]||||||None
|-
|valign="top"|[[vgui_drawtree_freeze]]||0||||Set to 1 to stop updating the <code>vgui_drawtree</code> view.
|-
|valign="top"|[[vgui_drawtree_hidden]]||0||||Draw the hidden panels.
|-
|valign="top"|[[vgui_drawtree_panelalpha]]||0||||Show the panel alpha values in the <code>vgui_drawtree</code> view.
|-
|valign="top"|[[vgui_drawtree_panelptr]]||0||||Show the panel pointer values in the <code>vgui_drawtree</code> view.
|-
|valign="top"|[[vgui_drawtree_popupsonly]]||0||||Draws the VGUI popup list in hierarchy(1) or most recently used(2) order.
|-
|valign="top"|[[vgui_drawtree_render_order]]||0||||List the <code>vgui_drawtree</code> panels in render order.
|-
|valign="top"|[[vgui_drawtree_visible]]||1||||Draw the visible panels.
|-
|valign="top"|[[vgui_togglepanel]]||||||show/hide VGUI panel by name.
|-
|valign="top"|[[viewmodel_fov]]||54||Yes||None
|-
|valign="top"|[[violence_ablood]]||1||||Draw alien blood
|-
|valign="top"|[[violence_agibs]]||1||||Show alien gib entities
|-
|valign="top"|[[violence_hblood]]||1||||Draw human blood
|-
|valign="top"|[[violence_hgibs]]||1||||Show human gib entities
|-
|valign="top"|[[voice_avggain]]||0||||None
|-
|valign="top"|[[voice_clientdebug]]||0||||None
|-
|valign="top"|[[voice_dsound]]||0||||None
|-
|valign="top"|[[voice_enable]]||1||||None
|-
|valign="top"|[[voice_fadeouttime]]||0||||None
|-
|valign="top"|[[voice_forcemicrecord]]||1||||None
|-
|valign="top"|[[voice_inputfromfile]]||0||||Get voice input from "<code>voice_input.wav</code>" rather than from the microphone.
|-
|valign="top"|[[voice_loopback]]||0||||None
|-
|valign="top"|[[voice_maxgain]]||10||||None
|-
|valign="top"|[[voice_modenable]]||1||||Enable/disable voice in this mod.
|-
|valign="top"|[[voice_overdrive]]||2||||None
|-
|valign="top"|[[voice_overdrivefadetime]]||0||||None
|-
|valign="top"|[[voice_profile]]||0||||None
|-
|valign="top"|[[voice_recordtofile]]||0||||Record mic data and decompressed voice data into "<code>voice_micdata.wav</code>" and "<code>voice_decompressed.wav</code>".
|-
|valign="top"|[[voice_scale]]||1||||None
|-
|valign="top"|[[voice_serverdebug]]||0||||None
|-
|valign="top"|[[voice_showchannels]]||0||||None
|-
|valign="top"|[[voice_showincoming]]||0||||None
|-
|valign="top"|[[voice_steal]]||2||||None
|-
|valign="top"|<nowiki>+</nowiki>[[voicerecord]]||||||None
|-
|valign="top"|<nowiki>-</nowiki>[[voicerecord]]||||||None
|-
|valign="top"|[[volume]]||1||||Sound volume.
|-
|valign="top"|[[vox_reload]]||||||Reload <code>sentences.txt</code> file.
|-
|valign="top"|[[voxeltree_box]]||||||View entities in the voxel-tree inside box <code><Vector(min), Vector(max)></code>;.
|-
|valign="top"|[[voxeltree_playerview]]||||||View entities in the voxel-tree at the player position.
|-
|valign="top"|[[voxeltree_sphere]]||||||View entities in the voxel-tree inside sphere <code><Vector(center), float(radius)></code>.
|-
|valign="top"|[[voxeltree_view]]||||||View entities in the voxel-tree.
|-
|valign="top"|[[vprof]]||||||Toggle VProf profiler.
|-
|valign="top"|[[vprof_adddebuggroup1]]||||||Add a new budget group dynamically for debugging.
|-
|valign="top"|[[vprof_cachemiss]]||||||Toggle VProf cache miss checking.
|-
|valign="top"|[[vprof_cachemiss_off]]||||||Turn off VProf cache miss checking.
|-
|valign="top"|[[vprof_cachemiss_on]]||||||Turn on VProf cache miss checking.
|-
|valign="top"|[[vprof_child]]||||||None
|-
|valign="top"|[[vprof_collapse_all]]||||||Collapse the whole VProf tree.
|-
|valign="top"|[[vprof_counters]]||0||||None
|-
|valign="top"|[[vprof_dump_groupnames]]||||||Write the names of all of the VProf groups to the console.
|-
|valign="top"|[[vprof_dump_spikes]]||0||||Framerate at which VProf will begin to dump spikes to the console. "0" - disabled.
|-
|valign="top"|[[vprof_expand_all]]||||||Expand the whole VProf tree.
|-
|valign="top"|[[vprof_expand_group]]||||||Expand a budget group in the VProf tree by name.
|-
|valign="top"|[[vprof_generate_report]]||||||Generate a report to the console.
|-
|valign="top"|[[vprof_generate_report_AI]]||||||Generate a report to the console.
|-
|valign="top"|[[vprof_generate_report_AI_only]]||||||Generate a report to the console.
|-
|valign="top"|[[vprof_generate_report_hierarchy]]||||||Generate a report to the console.
|-
|valign="top"|[[vprof_generate_report_map_load]]||||||Generate a report to the console.
|-
|valign="top"|[[vprof_graph]]||0||||Draw the VProf graph.
|-
|valign="top"|[[vprof_graphheight]]||256||||None
|-
|valign="top"|[[vprof_graphwidth]]||512||||None
|-
|valign="top"|[[vprof_nextsibling]]||||||None
|-
|valign="top"|[[vprof_off]]||||||Turn off VProf profiler.
|-
|valign="top"|[[vprof_on]]||||||Turn on VProf profiler.
|-
|valign="top"|[[vprof_parent]]||||||None
|-
|valign="top"|[[vprof_playback_start]]||||||Start playing back a recorded <code>.vprof</code> file.
|-
|valign="top"|[[vprof_playback_step]]||||||While playing back a <code>.vprof</code> file, step to the next tick.
|-
|valign="top"|[[vprof_playback_stop]]||||||None
|-
|valign="top"|[[vprof_prevsibling]]||||||None
|-
|valign="top"|[[vprof_record_start]]||||||Start recording VProf data for playback later.
|-
|valign="top"|[[vprof_record_stop]]||||||None
|-
|valign="top"|[[vprof_remote_start]]||||||Request a VProf data stream from the remote server (requires authentication)
|-
|valign="top"|[[vprof_remote_stop]]||||||Stop an existing remote VProf data request
|-
|valign="top"|[[vprof_reset]]||||||Reset the stats in VProf profiler
|-
|valign="top"|[[vprof_reset_peaks]]||||||Reset just the peak time in VProf profiler.
|-
|valign="top"|[[vprof_scope]]||0||||Set a specific scope to start showing vprof tree.
|-
|valign="top"|[[vprof_unaccounted_limit]]||0||||Number of milliseconds that a node must exceed to turn red in the VProf panel.
|-
|valign="top"|[[vprof_verbose]]||1||||Set to one to show average and peak times.
|-
|valign="top"|[[vprof_vtune_group]]||||||Enable VTune for a particular VProf group ("<code>disable</code>" to disable).
|-
|valign="top"|[[vtune]]||||||Controls VTune's sampling.
|}


[[Category:Console Commands]]test

Revision as of 06:11, 30 June 2023