Talk:Actbusy: Difference between revisions
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Robin Walker (talk | contribs) No edit summary |
TomEdwards (talk | contribs) No edit summary |
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node node node node node node | node node node node node node | ||
Since each actbusy can point to multiple NPCs, and each NPC can use multiple nodes, including ones that other NPCs would use if they got to them first. | Since each actbusy can point to multiple NPCs, and each NPC can use multiple nodes, including ones that other NPCs would use if they got to them first. | ||
I'm not so happy with this version. Any second opinions would be welcome. | |||
[http://www.btinternet.com/~varsity_uk/VDC/Actbusy/actbusy_structure_new.png] | |||
--[[user:TomEdwards|TomEdwards]] 01:52, 4 Jul 2005 (PDT) |
Revision as of 01:52, 4 July 2005
The image needs to be updated to remove the queue. It could be tweaked to better show the relationship between ai_goal_actbusy & the NPCs it controls. Something like this:
ai_goal_actbusy / | \ / | \ NPC NPC NPC /| |\ /|\ / | | \ / | \ / | | \ / | \ / | | \/ | \ node node node node node node
Since each actbusy can point to multiple NPCs, and each NPC can use multiple nodes, including ones that other NPCs would use if they got to them first.
I'm not so happy with this version. Any second opinions would be welcome.
[1] --TomEdwards 01:52, 4 Jul 2005 (PDT)