Talk:FGD: Difference between revisions
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each flag is 1, 2, 4, 8, 16, 32, 64, 128...this is how they're defined in the dll—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 23:35, 24 Nov 2005 (PST) | each flag is 1, 2, 4, 8, 16, 32, 64, 128...this is how they're defined in the dll—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|Talk]] | [mailto:tsdodo@gmail.com @])</sup> 23:35, 24 Nov 2005 (PST) | ||
Revision as of 06:30, 19 March 2006
Anyone feel like making a nice FGD editor? :) - Chris Bokitch 16:58, 7 Jul 2005 (PDT)
- Gulp. . .um, I could do that, 32bit MS OSes.
- Almost afraid to ask but how did you invision that working? i.e. Informational support from Valve, updates, testing, validation, etc. [1] --wisemx 06:19, 8 Jul 2005 (PDT)
- Well, I guess I was just thinking of a visual environment for creating and managing the FGD. Thinking of each "block" (entity, comment, baseclass, etc) as an object that can be inserted and moved around. Managing references (base references), inserting/removing the helper attributes (color, etc). Chris Bokitch 11:26, 11 Jul 2005 (PDT)
- Why not... ;) In about a week I´ve finished my exams, so I have time for this --King2500 15:11, 11 Jul 2005 (PDT)
- Well, I guess I was just thinking of a visual environment for creating and managing the FGD. Thinking of each "block" (entity, comment, baseclass, etc) as an object that can be inserted and moved around. Managing references (base references), inserting/removing the helper attributes (color, etc). Chris Bokitch 11:26, 11 Jul 2005 (PDT)
That would be nice to have around. - Shens 15:15, 11 Jul 2005 (PDT)
do npcclass & pointentityclass actually work?—Ts2do 22:58, 23 Sep 2005 (PDT)
Connecting spawnflags in the .FGD with code in the .DLL
Does anyone know how the values of each spawnflag (like 65536, 131072, and so on) are chosen? I realize their binary representations set a single bit to one, but other than that how are the values in the fgd correlated to the values in the .dll?
each flag is 1, 2, 4, 8, 16, 32, 64, 128...this is how they're defined in the dll—ts2do (Talk | @) 23:35, 24 Nov 2005 (PST)