Mistake Of Pythagoras: Difference between revisions
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[[Image:Ks mop4.jpg|thumb|400px|right|Mistake Of Pythagoras third chapter - click to enlarge]] | [[Image:Ks mop4.jpg|thumb|400px|right|Mistake Of Pythagoras third chapter - click to enlarge]] | ||
[[Image:Ks mop5.jpg|thumb|400px|right|Mistake Of Pythagoras third chapter - click to enlarge]] | [[Image:Ks mop5.jpg|thumb|400px|right|Mistake Of Pythagoras third chapter - click to enlarge]] | ||
==Overview== | ==Overview== | ||
Single player mod from the author of [http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm Sweet Half-Life]. | Single player mod from the author of [http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm Sweet Half-Life]. | ||
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You'll experience unique single player experience spanning 3 chapters, 10 maps. | You'll experience unique single player experience spanning 3 chapters, 10 maps. | ||
==History== | ==History== | ||
After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for [http://www.gamespot.com/search.html?qs=LEDZone Namco's LEDZone project] (Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history. | After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for [http://www.gamespot.com/search.html?qs=LEDZone Namco's LEDZone project] (Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history. | ||
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After these months of silence(he didn't tell anyone that he was making a mod), he called some testers from [http://www.c-sec.net/phpBB/portal.php C-SEC] - the Japanese HL2 mod community. One coder added chapter unlocking codes, but other parts are untouched. | After these months of silence(he didn't tell anyone that he was making a mod), he called some testers from [http://www.c-sec.net/phpBB/portal.php C-SEC] - the Japanese HL2 mod community. One coder added chapter unlocking codes, but other parts are untouched. | ||
You can do anything you saw in this mod with entities. | You can do anything you saw in this mod with entities. | ||
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==Team== | ==Team== | ||
Koumei Satou - Concept, Level design, everything | Koumei Satou - Concept, Level design, everything | ||
==Other info== | ==Other info== | ||
* [http://www2d.biglobe.ne.jp/~ks_wca/mop/mop_fm_e.htm Mistake Of Pythagoras] | * [http://www2d.biglobe.ne.jp/~ks_wca/mop/mop_fm_e.htm Mistake Of Pythagoras] |
Revision as of 16:33, 3 April 2006
Overview
Single player mod from the author of Sweet Half-Life.
You are Gordon in a parallel world and the city is under attack from unknown enemies. You have to find out a way to stop the invasion by traveling into their world and correcting the "mistake."
You'll experience unique single player experience spanning 3 chapters, 10 maps.
History
After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for Namco's LEDZone project (Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history.
When Half-Life2 was released, he started many experiments with entities at home (LEDZone doesn't use Source Engine). Then he began to work on this mod without a whole picture. He made it map by map from chapter 1.
He did everything alone in Hammer and FacePoser without any coding. It took 9 months to complete. "I had been very busy at work, so I could only use 2-3 hours a day this time," says he.
After these months of silence(he didn't tell anyone that he was making a mod), he called some testers from C-SEC - the Japanese HL2 mod community. One coder added chapter unlocking codes, but other parts are untouched.
You can do anything you saw in this mod with entities.
Team
Koumei Satou - Concept, Level design, everything