Npc crow: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
(How's this Maven) |
m (→Availability: Relocated) |
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Line 9: | Line 9: | ||
{{in game|point}} {{game|HL2}}, {{game|HL2DM}} | {{in game|point}} {{game|HL2}}, {{game|HL2DM}} | ||
<!--{{in fgd}} {{fgd|halflife2}}--> | <!--{{in fgd}} {{fgd|halflife2}}--> | ||
{{in code|class=CNPC_Crow|file=npc_crow.cpp}} | {{in code|class=CNPC_Crow|file=hl2_dll\npc_crow.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:30, 3 April 2006
Entity Description
A nice touch to dark maps. Make sure to place info_hints to tell the bird where to fly.

Availability
Template:In game Template:Game, Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basenpc
- FlyAway <string>
- Forces the crow to fly to the nearest crow flyto hint node.