Info overlay: Difference between revisions
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TomEdwards (talk | contribs) m (→Keyvalues) |
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==Keyvalues== | ==Keyvalues== | ||
*'''material''' | *'''material''' | ||
: | :The [[material]] to overlay. | ||
*'''sides''' | *'''sides''' | ||
:(sidelist) Faces on which the overlay will be applied. | :(sidelist) Faces on which the overlay will be applied. |
Revision as of 15:20, 1 November 2005
Entity Description
The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- material
- The material to overlay.
- sides
- (sidelist) Faces on which the overlay will be applied.
- RenderOrder
- (integer) Higher values render after lower values. This value can be 0–3.
- StartU, EndU, StartV, EndV
- (float) Texture coordinates
- BasisOrigin
- (Vector) Overlay Basis Origin (Read-Only)
- BasisU
- (Vector) Overlay Basis U (Read-Only)
- BasisV
- (Vector) Overlay Basis V (Read-Only)
- BasisNormal
- (Vector) Overlay Basis Normal (Read-Only)
- uv0, uv1, uv2, uv3
- (vector) Overlay Points (Read-Only)