Info overlay: Difference between revisions

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==Keyvalues==
==Keyvalues==
*'''material'''
*'''material'''
:([[material]]) The naterial to overlay.
:The [[material]] to overlay.
*'''sides'''
*'''sides'''
:(sidelist) Faces on which the overlay will be applied.
:(sidelist) Faces on which the overlay will be applied.

Revision as of 15:20, 1 November 2005

Template:Wrongtitle

Entity Description

The info_overlay entity is automatically placed when you use the Overlay tool in Hammer. The overlay is a more powerful version of a standard decal; it can be sized, rotated, and scaled. Overlays can also be placed on displacements, where decals can't.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

  • material
The material to overlay.
  • sides
(sidelist) Faces on which the overlay will be applied.
  • RenderOrder
(integer) Higher values render after lower values. This value can be 0–3.
  • StartU, EndU, StartV, EndV
(float) Texture coordinates
  • BasisOrigin
(Vector) Overlay Basis Origin (Read-Only)
  • BasisU
(Vector) Overlay Basis U (Read-Only)
  • BasisV
(Vector) Overlay Basis V (Read-Only)
  • BasisNormal
(Vector) Overlay Basis Normal (Read-Only)
  • uv0, uv1, uv2, uv3
(vector) Overlay Points (Read-Only)