Prop combine ball: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Reverted edit of Pgmaker, changed back to last version by Maven) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=prop_combine_ball}} | |||
==Entity Description== | |||
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage. | |||
==Availability== | |||
{{in game|point}} {{game|HL2}} | |||
{{in code|class=???|file=???}} | |||
==Keyvalues== | |||
*{{kv basepropphysics}} | |||
==Flags== | |||
*{{fl basepropphysics}} | |||
==Inputs== | |||
*{{i basepropphysics}} | |||
*'''Explode''' | |||
:Explode | |||
==Outputs== | |||
*{{o basepropphysics}} | |||
[[Category:Entities]] |
Revision as of 11:02, 8 February 2006
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Availability
Template:In game Template:Game Template:In code
Keyvalues
Flags
Inputs
- Template:I basepropphysics
- Explode
- Explode