BTS Support Beams: Difference between revisions
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== | == Horizontal Beams== | ||
{{note| | {{note| Horizontal Beams are optional.}} | ||
If your beam set has a | If your beam set has a Horizontal Beam, it will typically have another wall beam on the other side. | ||
===Sides=== | ===Sides=== | ||
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Select all the side faces of the | Select all the side faces of the horizontal beam with the <code>Face Edit Sheet</code> and enter the following properties: | ||
* Rotation: <code>90.00</code> | * Rotation: <code>90.00</code> |
Revision as of 13:47, 29 April 2023
Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
---|---|---|---|---|---|
Novice | Familiar | Competent | Proficient | Expert |
Introduction
This guide will show you how to create beams.

Face
Creation
Sides

Create 2 1*8*128
brushes with the nodraw
texture. Position these brushes 16 units away from each other.
Center
Create a 14*4*128
brush with the nodraw
texture. Position this brush in the center of the 2 side brushes.
Select all brushes and tie them to a func_detail
.
Texturing
Using the Face Edit Sheet
, Set all visible faces to metal/metalbeam_bts_001a
and enter the following properties:
Texture scale:
- X:
0.125
- Y:
0.125
Horizontal Beams

If your beam set has a Horizontal Beam, it will typically have another wall beam on the other side.
Sides
Create 2 16*128*2
brushes with the nodraw
texture.
Center
Create a 8*128*28
brushes with the nodraw
texture.
Select all brushes and tie them to a func_detail
.
Texturing
Using the Face Edit Sheet
, Set all visible faces to metal/metalbeam_bts_001a
Select all the side faces of the horizontal beam with the Face Edit Sheet
and enter the following properties:
- Rotation:
90.00
Implementation
If you need to, resize the brushes to what you need to fit with the room.