VGUI Screen: Difference between revisions

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A [[Vgui|VGUI]] screen. Useful for in-world monitors.
A [[Vgui|VGUI]] screen. Useful for in-world monitors.


'''''Warning:''' This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]]''
'''<font color="red">Warning:</font>''' This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See [[VGUI Screen Creation]]


==Key values==
==Key values==

Revision as of 17:35, 25 March 2006

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Entity Description

A VGUI screen. Useful for in-world monitors.

Warning: This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation

Key values

Name of the panel to use. This is not a filename.
  • overlaymaterial <string>
Name of a material to overlay over the top of the VGUI screen. NOTE: This material must write Z for the VGUI screen to work.
  • width <integer>
Width of the panel in units.
  • height <integer>
Height of the panel in units.

Inputs

Make the vgui screen visible.
  • SetInactive
Make the vgui screen invisible.

Outputs

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See also