Game scavenge progress display: Difference between revisions
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(-added see also, fixed max keyvalue type, concise page) |
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{{IO|TurnOn|Turn the display on.}} | {{IO|TurnOn|Turn the display on.}} | ||
{{IO|TurnOff|Turn the display off.}} | {{IO|TurnOff|Turn the display off.}} | ||
{{IO|SetTotalItems|Set the target (or total) number of scavenge | {{IO|SetTotalItems|Set the target (or total) number of scavenge items.|param=integer}} | ||
== See Also == | == See Also == | ||
* [[weapon_scavenge_item_spawn]] | * [[weapon_scavenge_item_spawn]] |
Revision as of 10:06, 22 March 2023
Template:L4d2 point It displays the number of scavenge items successfully filled by survivors.
Keyvalues
- Max (Max) <integer>
- Number of items to collect.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- TurnOn
- Turn the display on.
- TurnOff
- Turn the display off.
- SetTotalItems <integer >
- Set the target (or total) number of scavenge items.