Phys constraintsystem: Difference between revisions

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I have a problem. I searched all over the net without result:(
{{wrongtitle|title=phys_constraintsystem}}
When u open hammer u got 4 screens. 1 in 3D and 3 in 2D. First it was normal but now it looks like this.[[http://users.telenet.be/downloadarea/hammer.jpg]] plz help
==Entity Description==
send reply here or to vancaeneghempieter@hotmail.com
An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.
thx
 
'''''Note:''' This entity is valid in many mods but only appears in the halflife2.fgd ({{not in fgd}})''
 
==Keyvalues==
*{{kv targetname}}
*'''additionaliterations''' <integer>
:Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.
 
==Inputs==
*{{i targetname}}
 
==Outputs==
*{{o targetname}}
[[Category:Entities]]

Revision as of 11:02, 8 February 2006

Template:Wrongtitle

Entity Description

An entity used to manage a group of interacting constraints and keep them stable. All constraints on a set of entities should be placed in the same system, or they will fight each other during simulation.

Note: This entity is valid in many mods but only appears in the halflife2.fgd (Template:Not in fgd)

Keyvalues

Adding iterations makes the interactions among constraints in a system tighter. It will not compensate for errors due to collision, but will help in cases where objects of disparate mass are constrained to each other.

Inputs

Outputs