Turtle Rock Studios: Difference between revisions
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The studio works in collaboration with [[Valve]], producing titles such as [[Counter-Strike: Condition Zero]], [[Counter-Strike (Xbox)]], as well as several maps for [[Counter-Strike: Source]]. | The studio works in collaboration with [[Valve]], producing titles such as [[Counter-Strike: Condition Zero]], [[Counter-Strike (Xbox)]], as well as several maps for [[Counter-Strike: Source]]. | ||
Turtle Rock Studios is currently working with VALVe on an upcoming title that will use the Source Engine, and Steam. More information will be released during the year. [http://www.steampowered.com/index.php?area=news&id=523 Press Release] | |||
==Products== | ==Products== |
Revision as of 14:44, 20 March 2006
Introduction
Turtle Rock Studios, founded March 2002 by Michael Booth, is an independent game developer in the business of creating original entertainment titles and providing consulting services to the digital entertainment industry.
The studio works in collaboration with Valve, producing titles such as Counter-Strike: Condition Zero, Counter-Strike (Xbox), as well as several maps for Counter-Strike: Source.
Turtle Rock Studios is currently working with VALVe on an upcoming title that will use the Source Engine, and Steam. More information will be released during the year. Press Release
Products
Year | Product |
---|---|
2007 | Upcoming Source Title |
2004 - 2025 | Counter-Strike: Source |
2004 | Counter-Strike (Xbox) |
2004 | Counter-Strike: Condition Zero |
Counter-Strike: Source Maps
Year | Map |
---|---|
2006 | cs_militia |
2005 | de_nuke |
2005 | de_inferno |
2005 | de_train |
2005 | de_prodigy |
2005 | de_tides |
2004 | cs_office |
Counter-Strike: Source Bot
Turtle Rock Studios is responsible for the artificial intelligence behind the Counter-Strike: Source Bot.