Turtle Rock Studios: Difference between revisions
		
		
		
		
		
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| Steamfraiser (talk | contribs) | Steamfraiser (talk | contribs)  | ||
| Line 9: | Line 9: | ||
| !Product | !Product | ||
| |- | |- | ||
| | 2007  | | 2007 || Upcoming Source Title | ||
| |- | |- | ||
| | 2004 || [[Counter-Strike: Source]] | | 2004 - {{CURRENTYEAR}} || [[Counter-Strike: Source]] | ||
| |- | |- | ||
| | 2004 || [[Counter-Strike (Xbox)]] | | 2004 || [[Counter-Strike (Xbox)]] | ||
Revision as of 08:47, 20 March 2006
Introduction
Turtle Rock Studios, founded March 2002 by Michael Booth, is an independent game developer in the business of creating original entertainment titles and providing consulting services to the digital entertainment industry.
The studio works in collaboration with Valve, producing titles such as Counter-Strike: Condition Zero, Counter-Strike (Xbox), as well as several maps for Counter-Strike: Source.
Products
| Year | Product | 
|---|---|
| 2007 | Upcoming Source Title | 
| 2004 - 2025 | Counter-Strike: Source | 
| 2004 | Counter-Strike (Xbox) | 
| 2004 | Counter-Strike: Condition Zero | 
Counter-Strike: Source Maps
| Year | Map | 
|---|---|
| 2006 | cs_militia | 
| 2005 | de_nuke | 
| 2005 | de_inferno | 
| 2005 | de_train | 
| 2005 | de_prodigy | 
| 2005 | de_tides | 
| 2004 | cs_office | 
Counter-Strike: Source Bot
Turtle Rock Studios is responsible for the artificial intelligence behind the Counter-Strike: Source Bot.