Entity bird: Difference between revisions
Jump to navigation
Jump to search
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
mNo edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{ModernTodo|Does this really exist?}} | {{ModernTodo|Does this really exist?}} | ||
{{infotable | {{infotable | ||
|entity_bird|type=e0 | |noname=1 | ||
|entity_bird | |||
|type=e0 | |||
|engine=2 | |engine=2 | ||
|in={{tf2|4}} | |in={{tf2|4}} | ||
}} {{ | }} {{entity|type=e0|entity_bird|game=Team Fortress 2}} | ||
{{code class|CEntityBird|entity_bird.cpp}} | {{code class|CEntityBird|entity_bird.cpp}} |
Revision as of 15:23, 28 January 2023
entity_bird | |
---|---|
Type | Point entity |
Engine | ![]() |
Availability | ![]() |
Description
Template:MdQuote
entity_bird is spawned according to positions specified in scripts/birds.txt
.
entity_bird flies at a random speed between 200HU and 500HU.
Keyvalues

Inputs

Outputs
