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Omgdanlolwtf (talk | contribs) (Reverted. Pgmaker, don't edit the main page of the WIKI trying to get help. It's vandalism and it's immature.) |
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<center>http://developer.valvesoftware.com/w/images/5/5f/SourceLogo_trans.gif</center> | |||
==General== | |||
* [[SDK Installation|Downloading and Installing the Source SDK]] | |||
* [[Source SDK Release Notes]] | |||
* [[Source SDK FAQ]] | |||
* [[Developer Console]] | |||
* [[Source SDK Files and Directory Structure]] | |||
* [[Demo Recording Tools]] | |||
* [[Source TV]] | |||
* [[Steam 3rd Party Mod Support]] | |||
{| | |||
!colspan="2"|Quick Category Navigation | |||
|- | |||
| '''[[:category:Modding|Modding]]''' | |||
| How to create a Source mod. | |||
|- | |||
| '''[[:category:Level Design|Level Design]]''' | |||
| Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here. | |||
|- | |||
| '''[[:category:Choreography|Choreography (FacePoser)]]''' | |||
| Make Source's characters come to life with its uniquely powerful choreography technologies. | |||
|- | |||
| '''[[:category:AI|AI]]''' | |||
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | |||
|- | |||
| '''[[:category:Material System|Material System]]''' | |||
| Textures and shaders are combined in Source to create materials. | |||
|- | |||
| '''[[:category:Sound System|Sound System]]''' | |||
| Documentation on Source's software sound system. | |||
|- | |||
| '''[[:category:Modeling|Modeling]]''' | |||
| Everything you need to know about modeling for Source. | |||
|- | |||
| '''[[:category:VGUI|VGUI]]''' | |||
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. | |||
|- | |||
| '''[[:category:Programming|Programming]]''' | |||
| The nuts and bolts of any MOD, programming is what makes things different. | |||
|- | |||
| '''[[:Category:Tutorials|Tutorials]]''' | |||
| Need help trying to use a particular Source feature? Check here. | |||
|- | |||
| '''[[:category:Technical|Technical]]''' | |||
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | |||
|- | |||
| '''[[:Category:Glossary|Glossary]]''' | |||
| What's this mean? What's that mean? Look here! | |||
|- | |||
| '''[[:Category:Third Party Tools|Third Party Tools]]''' | |||
| Non-Valve developer tools | |||
|} | |||
{{otherlang:en}} | |||
{{otherlang:en:de|:Category:German}}, | |||
{{otherlang:en:jp|:Category:Japanese}}, | |||
{{otherlang:en:pl|:Category:Polish}}, | |||
{{otherlang:en:es|SDK Docs:es}}, | |||
{{otherlang:en:sv|SDK Docs:sv}}, | |||
{{otherlang:en:ru|:Category:Russian}}, | |||
{{otherlang:en:zh-cn|:Category:简体中文}}, | |||
{{otherlang:en:fr|:Category:French}} |
Revision as of 10:53, 8 February 2006
General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Steam 3rd Party Mod Support
Quick Category Navigation | |
---|---|
Modding | How to create a Source mod. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography (FacePoser) | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
VGUI | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | What's this mean? What's that mean? Look here! |
Third Party Tools | Non-Valve developer tools |
Template:Otherlang:en Template:Otherlang:en:de, Template:Otherlang:en:jp, Template:Otherlang:en:pl, Template:Otherlang:en:es, Template:Otherlang:en:sv, Template:Otherlang:en:ru, Template:Otherlang:en:zh-cn, Template:Otherlang:en:fr