Water lod control: Difference between revisions
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*the distance at which this distance is done | *the distance at which this distance is done | ||
You do not need to place this entity, it is placed automatically if you forget it. Also, you only use ONE in your entire level, even if you have multiple water brushes. | You do not need to place this entity, it is placed automatically if you forget it, but then you wont be able to change the distances. Also, you only use ONE in your entire level, even if you have multiple water brushes. |
Revision as of 07:27, 1 July 2005
the water_lod_control entity is used to change the distances at which any water in your level transforms from expensive to cheap as soon as the player is far enough from the water
There are two distances to set:
- the distance at which the water is starting to fade from expensive to cheap
- the distance at which this distance is done
You do not need to place this entity, it is placed automatically if you forget it, but then you wont be able to change the distances. Also, you only use ONE in your entire level, even if you have multiple water brushes.