Training annotation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 11: Line 11:
{{I Targetname}}
{{I Targetname}}
{{IO|Show|Shows the annotation bubble.}}
{{IO|Show|Shows the annotation bubble.}}
{{IO|Hide|Hides the annotation bubble.}}
{{IO|Hide|Hides the annotation bubble.}}{{Warning|Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.}}
{{Warning|Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}

Revision as of 22:11, 13 November 2022

Team Fortress 2 training_annotation is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

An in-world location-specific information bubble.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Lifetime (lifetime) <float>
How long should the annotation be shown in seconds.
Note.pngNote:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1

Inputs

Show
Shows the annotation bubble.
Hide
Hides the annotation bubble.
Warning.pngWarning:Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.

Outputs