Trigger active weapon detect: Difference between revisions

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m (-added internal name)
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== Keyvalues ==
== Keyvalues ==
{{KV|Weapon To Detect|intn=weaponclassname|string|weapon classname that player must have active}}
{{KV|Weapon To Detect|intn=weaponclassname|string|weapon classname that player must have active}}
{{KV Trigger}}
== Flags ==
{{Fl Trigger}}
== Inputs ==
{{I Trigger}}


== Outputs ==
== Outputs ==
{{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}}
{{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}}
{{O Trigger}}
{{O BaseEntity}}

Revision as of 12:44, 27 October 2022

Template:L4d2 brush It fires an output when touched by a player that has a specific weapon active.

Keyvalues

Weapon To Detect (weaponclassname) <string>
weapon classname that player must have active

Outputs

OnTouchedActiveWeapon
Touched a player who has our weapon active