Trigger active weapon detect: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV|Weapon To Detect|intn=weaponclassname|string|weapon classname that player must have active}} | {{KV|Weapon To Detect|intn=weaponclassname|string|weapon classname that player must have active}} | ||
== Outputs == | == Outputs == | ||
{{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}} | {{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}} | ||
Revision as of 12:44, 27 October 2022
Template:L4d2 brush It fires an output when touched by a player that has a specific weapon active.
Keyvalues
- Weapon To Detect (weaponclassname) <string>
- weapon classname that player must have active
Outputs
- OnTouchedActiveWeapon
- Touched a player who has our weapon active