Game scavenge progress display: Difference between revisions

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m (Add internal name of Max)
(-added see also, fixed max keyvalue type, concise page)
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== Keyvalues ==
== Keyvalues ==
{{KV|Max|intn=Max|float|Number of items to collect.}}
{{KV|Max|intn=Max|int|Number of items to collect.}}
{{KV Targetname}}
{{KV Targetname}}


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{{IO|TurnOff|Turn the display off.}}
{{IO|TurnOff|Turn the display off.}}
{{IO|SetTotalItems|Set the target (or total) number of scavenge itmes.|param=integer}}
{{IO|SetTotalItems|Set the target (or total) number of scavenge itmes.|param=integer}}
{{I Targetname}}


== Outputs ==
== See Also ==
{{O Targetname}}
* [[weapon_scavenge_item_spawn]]

Revision as of 12:04, 27 October 2022

Template:L4d2 point It displays the number of scavenge items successfully filled by survivors.

Keyvalues

Max (Max) <integer>
Number of items to collect.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

TurnOn
Turn the display on.
TurnOff
Turn the display off.
SetTotalItems <integerRedirectInput/integer>
Set the target (or total) number of scavenge itmes.

See Also