Prop vehicle apc: Difference between revisions
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(added Usage section: how to use an APC in a map) |
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: Fired when the APC is killed. | : Fired when the APC is killed. | ||
==Usage== | |||
The APC should generally be given the <code>models/combine_apc.mdl</code> world model and the <code>scripts/vehicles/apc_npc.txt</code> vehicle script file. The APC is not drivable by the player, even with a different vehicle script file. To have the APC drive and/or shoot, create an [[npc_apcdriver]] and assign the APC to its "Vehicle to drive" property. | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:25, 16 September 2005
Entity Description
APC with mounted guns, can only be driven by a vehicle driver or a npc_apcdriver.
Keyvalues
- Template:Kv basedriveablevehicle
- missilehint
- <target_destination> Name of one or more info_apc_missile_hint entities to use to determine what to hit.
Inputs
- Template:I basedriveablevehicle
- FireMissileAt <target_destination>
- A target to fire a missile at
- Destroy
- Causes the APC to blow up.
Outputs
- Template:O basedriveablevehicle
- OnFiredMissile
- Fired when the APC shoots a missile.
- OnDeath
- Fired when the APC is killed.
Usage
The APC should generally be given the models/combine_apc.mdl
world model and the scripts/vehicles/apc_npc.txt
vehicle script file. The APC is not drivable by the player, even with a different vehicle script file. To have the APC drive and/or shoot, create an npc_apcdriver and assign the APC to its "Vehicle to drive" property.