User:UnrealBhop/Extraction Point/Ideas: Difference between revisions

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* NOW WE'RE GETTING SOMEWHERE - Find your first weapon (has to be firearm)
* NOW WE'RE GETTING SOMEWHERE - Find your first weapon (has to be firearm)
* THIS'LL DO... FOR NOW - Find your first melee weapon
* THIS'LL DO... FOR NOW - Find your first melee weapon
* IM SORRY - Shoot or cause a citizen to die.
* NO ONE LEFT BEHIND - Don't let anyone die during an escort out of the combine base.
* SCAVENGER - Go in every interior during your trip.

Revision as of 08:53, 2 September 2022

Extraction Point Ideas

  • Maybe use some Mapbase Features for this project.
  • L4D / Portal 2 style hints.
  • Dynamic Lighting
  • Base weapon models changed / reanimated or just reanimated
  • Some upscaled textures on some props, characters and weapons.
  • Change muscle car (jalopy) model.
  • Player can see their own body on death.
  • Give a more coast side of Half-Life 2 Vibe.
  • Use some skydomes from other games.
  • Some custom skybox textures for open sea adventures.
  • More accurate collision on some props ((just for fun))
  • Try and add interiors to every building along the way, for more exploration.

Extraction Point Steam Achievement Ideas

  • NOT MY FIRST TIME - Beat the game on easy
  • BLOOD AND A BUNCH OF WEAPONS - Beat the game on normal
  • BLOODBATH AND ROSES - Beat the game on hard
  • SWEET OLD CROWBAR - Find the golden crowbar easter egg
  • NOW WE'RE GETTING SOMEWHERE - Find your first weapon (has to be firearm)
  • THIS'LL DO... FOR NOW - Find your first melee weapon
  • IM SORRY - Shoot or cause a citizen to die.
  • NO ONE LEFT BEHIND - Don't let anyone die during an escort out of the combine base.
  • SCAVENGER - Go in every interior during your trip.