User:UnrealBhop/Extraction Point/Ideas: Difference between revisions
Jump to navigation
Jump to search
UnrealBhop (talk | contribs) (Created page with "=== Extraction Point Ideas === * Maybe use some Mapbase Features for this project. * L4D / Portal 2 style hints. * Dynamic Lighting * Base weapon models changed / reanimated...") |
UnrealBhop (talk | contribs) No edit summary |
||
Line 10: | Line 10: | ||
* Give a more coast side of Half-Life 2 Vibe. | * Give a more coast side of Half-Life 2 Vibe. | ||
* Use some skydomes from other games. | * Use some skydomes from other games. | ||
* Some custom skybox textures for open sea adventures. | |||
* More accurate collision on some props ((just for fun)) | |||
* Try and add interiors to every building along the way, for more exploration. | |||
=== Extraction Point Steam Achievement Ideas === | |||
* NOT MY FIRST TIME - Beat the game on easy | |||
* BLOOD AND A BUNCH OF WEAPONS - Beat the game on normal | |||
* BLOODBATH AND ROSES - Beat the game on hard |
Revision as of 08:48, 2 September 2022
Extraction Point Ideas
- Maybe use some Mapbase Features for this project.
- L4D / Portal 2 style hints.
- Dynamic Lighting
- Base weapon models changed / reanimated or just reanimated
- Some upscaled textures on some props, characters and weapons.
- Change muscle car (jalopy) model.
- Player can see their own body on death.
- Give a more coast side of Half-Life 2 Vibe.
- Use some skydomes from other games.
- Some custom skybox textures for open sea adventures.
- More accurate collision on some props ((just for fun))
- Try and add interiors to every building along the way, for more exploration.
Extraction Point Steam Achievement Ideas
- NOT MY FIRST TIME - Beat the game on easy
- BLOOD AND A BUNCH OF WEAPONS - Beat the game on normal
- BLOODBATH AND ROSES - Beat the game on hard