User:UnrealBhop/Extraction Point/Story Ideas: Difference between revisions
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=== Extraction Point Story Ideas === | ===== Extraction Point Story Ideas ===== | ||
* I'm thinking that this mod will be set mostly on the coast of {{Game name|hl2|name=Half-Life 2}} since that was explored in Half-Life 2, but i think we can explore it just a little bit more. | * I'm thinking that this mod will be set mostly on the coast of {{Game name|hl2|name=Half-Life 2}} since that was explored in Half-Life 2, but i think we can explore it just a little bit more. |
Revision as of 08:41, 2 September 2022
Extraction Point Story Ideas
- I'm thinking that this mod will be set mostly on the coast of Template:Game name since that was explored in Half-Life 2, but i think we can explore it just a little bit more.
- Player has to escape from an underground combine base then find their way to a rebel hideout on the coast side, just to find out that it has already been attacked by the combine. So the player has to head down a long path just to find their rebel friends again. Lucky for the player, the combine hasn't killed all of the rebels and some of them are alive, so the player attacks the combine base and saves his rebel friends.
- The player has to travel on an airboat for one part of the game, in open sea and finding small islands along the way. ((thinking about this it seems like a really fun idea, open sea and you can stop along islands on the way for supplies and maybe some easter eggs))
- References to a four survivor trio in America.
- Replace the airboat model with a model from Half-Life 2 Extended Vehicles from Garry's Mod workshop ((need to get permission first to use))