User:UnrealBhop/Extraction Point: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
== Extraction Point Ideas ==
== Extraction Point Ideas ==


* Maybe use some Mapbase Features for this project.
[https://developer.valvesoftware.com/wiki/User:UnrealBhop/Extraction_Point/Ideas Ideas Subpage]
* L4D / Portal 2 style hints.
* Dynamic Lighting
* Base weapon models changed / reanimated or just reanimated
* Some upscaled textures on some props, characters and weapons.
* Change muscle car (jalopy) model.
* Player can see their own body on death.
* Give a more coast side of Half-Life 2 Vibe.
* Use some skydomes from other games.

Revision as of 07:51, 2 September 2022

Extraction Point

Extraction Point is a mod I'm creating for Half-Life 2, using some assets like weapons and models from Template:Game name It used to be set in America but i'd rather use assets from Episode Two and Left 4 Dead in order to create this mod. So it's gonna be set in Europe, the old mod had that Left 4 Dead 2 vibe to it.

The mod will be an Episode Two mod

Story Ideas

Story Ideas Subpage

Extraction Point Ideas

Ideas Subpage