User:UnrealBhop/Extraction Point: Difference between revisions

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== Story Ideas ==
== Story Ideas ==


* I'm thinking that this mod will be set mostly on the coast of {{Game name|hl2|name=Half-Life 2}} since that was explored in Half-Life 2, but i think we can explore it just a little bit more.
[https://developer.valvesoftware.com/wiki/User:UnrealBhop/Extraction_Point/Story_Ideas Story Ideas Subpage]
* Player has to escape from an underground combine base then find their way to a rebel hideout on the coast side, just to find out that it has already been attacked by the combine. So the player has to head down a long path just to find their rebel friends again. Lucky for the player, the combine hasn't killed all of the rebels and some of them are alive, so the player attacks the combine base and saves his rebel friends.
* The player has to travel on an airboat for one part of the game, in open sea and finding small islands along the way. ((thinking about this it seems like a really fun idea, open sea and you can stop along islands on the way for supplies and maybe '''some easter eggs'''))
* References to a four survivor trio in America.


== Extraction Point Ideas ==
== Extraction Point Ideas ==

Revision as of 07:50, 2 September 2022

Extraction Point

Extraction Point is a mod I'm creating for Half-Life 2, using some assets like weapons and models from Template:Game name It used to be set in America but i'd rather use assets from Episode Two and Left 4 Dead in order to create this mod. So it's gonna be set in Europe, the old mod had that Left 4 Dead 2 vibe to it.

The mod will be an Episode Two mod

Story Ideas

Story Ideas Subpage

Extraction Point Ideas

  • Maybe use some Mapbase Features for this project.
  • L4D / Portal 2 style hints.
  • Dynamic Lighting
  • Base weapon models changed / reanimated or just reanimated
  • Some upscaled textures on some props, characters and weapons.
  • Change muscle car (jalopy) model.
  • Player can see their own body on death.
  • Give a more coast side of Half-Life 2 Vibe.
  • Use some skydomes from other games.