User:UnrealBhop: Difference between revisions
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[https://developer.valvesoftware.com/wiki/User:UnrealBhop/L4D_and_L4D2_Pre_Infection_Maps Pre-Infection L4D / L4D2 Maps] | [https://developer.valvesoftware.com/wiki/User:UnrealBhop/L4D_and_L4D2_Pre_Infection_Maps Pre-Infection L4D / L4D2 Maps] | ||
Give em a round of applause for all the work they've done. | Give em a round of applause for all the work they've done. | ||
[[Image:ValveLogo.gif]] | [[Image:ValveLogo.gif]] |
Revision as of 14:54, 31 August 2022
My name is Gavin Alford
I am a Level Designer / Programmer
Template:Game name < Love this game
Template:Game name < Love modding this game
Template:Game name < Love this sandbox game
Template:Game name < Best Source 2 Engine Game
Hello! I do Source Engine mods and currently making a Garry's Mod map mod where the goal is to make every Left 4 Dead 2 map Pre-Infection. I am also working on a mod called Deathmatch Classic : Refragged, leaded by MTD and apart of Concussion Studios. I also do want to try and get a job as a Level Designer at VALVe, since i really love using their tools to create levels, the Left 4 Dead 2 Authroring Tools is what inspried me to be a Level Designer, i dont only do Level Design however. I also do Programming, Modeling, Particles and a bunch of other things.
Stuff I'm Working On
Give em a round of applause for all the work they've done.